Document Type



Mathematics and Computer Science


Explores the design and development of a simple, 3D flight simulator. The resulting application allows users to pilot an abstract human avatar and to create free-hand strokes and physically-based explosions onto the environment through a ball discharge meta-game feature. Uses the C++ language, and the ancillary programming API libraries, OpenGL, GLEW, and Win32.

Creative Commons License

This work is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 4.0 License.